Typical Human City Watch / Guardsman / Counstable

Description:

Equipment and training varies between different locations, but this is a good generalization.

ST:13
DX:12
IQ:10
HT:12

HP:13
Per:12
Will:10
FP:12

Speed/Move:6/6 (light armour, no shield), “4” (light or medium armour & shield, or heavy armour, no shield), “3” (heavy armour & shield)
Swing:2d-1
Thrust:1d

Dodge: 10, 9, or 8 (light, medium, or heavy load)
Parry: Club, Broadsword, Spear, Brawling 11/ Staff 13
Block: 10+DB2=12, or none with Quarterstaff

Armour: Location: DR:
Pot Helm Skull/Brain 6
none Head/Face 0
Leather (poorly funded)/Chain shirt or M. Brigantine (average city)/Steel Corselet (well funded) Torso 2/4/6
Leather, Chain shirt, or Cloth sleeves from Corcelete padding Arms 2/4/1
none or Leather or Cloth Legs 0/2/1
Gloves Hands 1
Boots Feet 2

Languages:
Crendath: “Local” (native) or other native language. Most will pick up a smattering of other local languages. Sathmaar (broken) is typical.

Cultural Familiarity:
Ershad-Human and maybe Goblyn

Reaction Modifiers:
Reputation: Coppers (+1 for law abiding citizens, -1 for others)

Advantages & Perks:
Combat Reflexes, Legal Enforcement Powers, Patron: Local Government

Disadvantages & Quirks:
Duty: City Watch. Also may have -10 in personal disadvantages (Sense of Duty, Honest, Bully, etc).

Notable Skills: Base Level: Effective Level:
Broadsword or Staff & Spear 14
Brawling/Wrestling 14
Shield 12
Crossbow 13
Search 12
Law 10
Detect Lies 12
Some will have Interrogation… 12
and/or Intimidation 12 13 for “Bad Cops” reputation
Melee weapons: Dam Type: Dam Amount: Reach: Parry Mod: ST: Notes:
Light Club cr sw 2d, th 1d+1 1 0 10
Broadsword cut/imp 2d/1d+2 1 0 10
Quarterstaff cr sw 2d+1, th 1d+2 1,2 +2 7
Spear (1 hand) imp 1d+2 1 0 9
Spear (2 hands) imp 1d+3 1,2 0 9
Shield Bash cr 1d 1 No -
Brawling Punch cr 1d C 0 -
Brawling Kick w. Boots cr 1d+2 C,1 No -
Missile Weapons: Dam Type: Dam Amount: Acc: HalfD: Full: RoF: Shots ST: Bulk: Notes:
Crossbow imp 2d 4 260 325 1 1(4) 7 -6

Other Notable Equipment:
Badge, manacles and/or rope, whistle, lantern. May have a notebook and pencil if literate and professional.

Spells: Level: FP Cost: Notes:
None
Bio:

Typical Human City Watch / Guardsman / Counstable

Hethrack Ascendant TheGoblyn TheGoblyn